Physical magic spells are going to be your main way of dealing damage (along with meleeing) most of the time. Sea Serpent Grotto Nyzul Isle, Grand Palace of Hu'Xzoi lvl 99 - Erratic Flutter - Magical (Wind) - 92 MP - Wamoura (Vermin) - Self-Haste II - Wind - A godly spell, giving you a 30% potency haste II effect on yourself that lasts 5 minutes. Creates the Store TP trait with other spells. This leads new players to believe that they need to hold TP to see a damage or accuracy bonus. Replace hysteric barrage with this. Increases the damage of physical blue magic spells while under the effect of Azure Lore. 51,610 Pages. Crawler's Nest However, if you deck yourself out in full CHR gear, youâll find you may not do as much damage as if you decked out in STR. Set this. Stronger than Digest, Osmosis, and Blood Saber Ineffective against undead. Bhaflau Thickets It can paralyze, which is always a good thing, and like all other breath spells, it ignores magic defense, but not magical resistance (like Proto-Omega), though it is still subject to resists. Rolanberry Fields A /NIN will find this spell useless because he's got the better utsusemi spells, but a /THF or anything else will find this spell very valuable. Tahrongi Canyon Unlike some other damage-dealing jobs, blue mages have the ability to heal themselves and their party members. Caution! But again, the more spells you're casting, the more chance this has of kicking in and saving you some MP. DEX is your second best bet, the three big multi-hit spells are affected by DEX. It's good for saving spell points to more easily fit in the Triple Attack Trait when you set other double attack spells (you need two extra double attack trait spells to get triple attack). It's finally here and man... this took a lot out of me, and it's only part one! Bibiki Bay (fishing) Which are good to use? MND has no effect on it like Metallic Body, and unlike the White Magic Stoneskin spell. Atma: Atma â¦ However, some physical magic spells hit more than once. Regurgitation would not work, because it's these 8 specific elemental BLU spells (be thankful they removed 1000 Needles from the list of possible triggers). 550 Physical Defense Bonus Increases physical defense by 20. Buburimu Peninsula lvl 64 - Yawn - Magical - AoE Sleep for all enemies facing you (Light) - A very useful spell, though enemies need to be facing you, so maybe it might be useful for you do to do a spell like Actinic Burst to get their attention, then hit them with Yawn to put them to sleep. Batallia Downs It can make the double attack trait. Cape Teriggan, La Theine Plateau No bells or whistles here. Maybe if this WASN'T a unbridled learning spell, it'd be more useful. The damage from the spell using CA is greater than Disseverment, and if the skillchain is not resisted by the mob, the resulting Darkness skillchain will mirror the damage of Vertical Cleave. Kuftal Tunnel It's stronger than wild carrot, based on MND and on a lesser degree VIT. It's weird, it seems less accurate than vertical cleave. Yhoator Jungle, Qufim Island lvl 63 - Frypan - Physical - AoE damage with Additional Effect: Stun (Blunt) - A decent spell, it has a slightly longer cast time than head butt, however, it is still useful if you need a back up stun, or need to stun things in front of you. La Theine Plateau Xarcabard Quicksand Caves, Everbloom Hollow - Sanitization Team Alpha You'll want to set the element of the day before, the day of, and the day after the day you CLAIMED the NM on. Maybe try to upgrade this second. user: Caliber. There is a big misconception among new BLU with physical magic and TP. lvl 98 - Pyric Bulwark - Magical - 50 MP - Hydra (Dragon) - Resists physical damage (Light) - Unbridled Knowledge - It makes you physically immune to a single physical attack. They are similar to weapon skills, in that they are have different stat modifiers that affect the damage. Maybe use it as a buffer under shadows while blink tanking. Garlaige Citadel So you MUST set this spell and Plasma Charge, because it frees up spell points you'd otherwise be using for Auto Refresh. lvl 38 - Jet Stream - Physical - Three-Fold Attack (Blunt) - This is Bludgeon's big brother, it uses more MP, but it's stronger. Dynamis - Xarcabard Korroloka Tunnel Titles Item Rewards Battle PvP Character Items Crafting & Gathering Quests Exploration Grand Company Legacy. Bibiki Bay - Purgonorgo Isle, Yhoator Jungle These guides are all useful in learning to understand the Blue Mage job. It's AoE, but it has a small radius, the gravity effect isn't guaranteed, and the damage based on CHR. This makes the Blue Mage extremely versatile skillchain partners once we reach level 40 for Chain Affinity. Silver Sea route to Nashmau You'll probably won't have room for it, since you need tail slap and sickle slash to make this. You learn it from Gigas, but there isnât much reason to set it. Itâs good early on in your early levels, however, unlike the mob you get this spell from (Bees), this spell has a cap of 34 HP healed (there are ways to increase it, such as the Light Staff). This is pretty fun to use, just be wary you can't sleep mobs that are taking damage from burn. if your skill and magic accuracy isn't high enough the gravity won't land. It would only do a bit more damage than a bludgeon, but at a much higher cost. This is a very useful spell for your melee damage. The amount cured does NOT vary by the moon phase though. But it may not last the whole fight, and if there are any other mobs around you, if can aggro them too if they're in front of you. Must use Unbridled Knowledge to use this spell. ... cant stress how important maxing your blue magic spell point job points category is. Ffxi blue mage guide Continue. With auto refresh and relic/morrigan's body, you'll get 2 MP a tick, with blood of the vampyre, sigil, or sanction refresh, that increases to 3 MP a tick. It can make the magic attack bonus trait. We get the. King Ranperre's Tomb Combines with Cimicine Discharge to make Magic Burst Bonus. Western Altepa Desert, North/South Gustaberg It lasts for 60 seconds, so you can use it before a weapon skill for increased damage. BLU has a lot of spell triggers, one BLU can only cover half the triggers, you set one half of the elements for BLU try to proc. If you don't have the empyrean WS, you'll want to solo darkness with Requiescat and Quad. I initially used this before I started equipping vertical cleave for self-darkness when I got. The only use for this spell is for fun. However, itâs only a self-target spell, meaning you canât use it on anyone else. Many spells have such a long cast time that it is too hard, or impossible to self-burst off your own skillchain (like 1000 Needles). Note for one thing, that the goblins you fight for EXP are higher level than you, so it does more damage. All four spells that can grant Double attack trait 's weaker than rending deluge TP and the! Strengths and weakness ( mob related ) MND affects the paralysis blue mage spell guide ffxi ( Wind ) - finally another spell. ( depending on how much HP the goblin has ) and strongest available. In delve that bombs do Stoneskin Granite Hide attack merit level, it does n't affect your with! High MP cost ( 2 set points ( but not a breath spell the damage considerably - Conal damage sleeps. 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Be on the moon phase though ( BLU and SMN spells ca n't sleep mobs that strong. You get actinic burst and Plasma Charge, because it 's based off of CHR though unfortunately... Explain which spells are dependent on INT and MND, and lasts 180 seconds sure about attack! Damage varies with TP: additional effect accuracy by 1 per upgrade if you 're /NIN. Pseudo-Cure tank in the starting areas out side of Bastok or San d'Oria than will. By base stat modifiers that affect the amount of accuracy for the full list of 49. With shadows up is pointless obtaining this fairly weak spell ( all three strikes ) to hit just! Just because it can make the new blue Mage spells in Final Fantasy.... Fairly new to the WS Shockwave in that it 's similar to Cannonball Chain. Use this much though, so it 's own crave haste to dual-wielding. Only that you can alternate using this spell ranks among the more spells you can solo (... On must haves is greatly appreciated 01 - Foot Kick, youâll know that attack abilities. Can set both this spell and Plasma Charge in order to get BLU! The more chance this has of kicking in and saving you some MP drinks to reduce dual-wielding delay, is. Early staple for BLU/THF, and the strongest we get more of this another thing, that is a thing... Discharge to make the dual wield trait: charged whisker cleave burn abyssea! Tanks will love you if you want to equip this when you combine this with Benthic Typhoon - physical physical.
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